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Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Mod Releases :: Model Modifications :: Boss Chuck over Frank West
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 AuthorTopic: Boss Chuck over Frank West (Read 7,101 times)
Wizard
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 Boss Chuck over Frank West
« Thread Started on Oct 10, 2011, 9:16am »

First Mod Release! :P Yay!

So after some learning, I bring to you the very first model swap, Boss Chuck over DEFAULT Frank West!
If your Frank is all geared up in other clothes, visit your locker back at the safe house to go back to default clothing.

Currently he has Franks "Grunt" noises, I may go back and fix this up later. But its a males voice acting for a male character so all is good for now :)

DOWNLOAD:
http://www.mediafire.com/?oru8kxtcbjgqzkl

Images: (Click the links for images, WARNING: CONTAINS SPOLERS!)

http://i230.photobucket.com/albums/ee17/....1-01-09-74 .jpg

http://i230.photobucket.com/albums/ee17/....1-01-07-90 .jpg

http://i230.photobucket.com/albums/ee17/....1-01-05-53 .jpg

http://i230.photobucket.com/albums/ee17/....1-00-59-60 .jpg

HOW TO INSTALL:
BACKUP NPCS.BIG

1. Extract the archive you just downloaded with 7zip, or Winrar

2. Download these tools, so you can make a playable file:
http://deadrising2mods.proboards.com/ind....read=920&page=1

3. On your PC, go to "D:\Program Files\CAPCOM\Dead Rising 2 Off The Record\data\models"
This is the default install location, if it's installed elsewhere, you should know where that is.
You'll see a Npcs.BIG, Copy this file. (Remember to make a backup of it!)

4. Go to where you downloaded & extracted the tools, paste Npcs.BIG into the folder.
Click'n' Drag the file over "Gibbed.DeadRising2.Unpack.exe"
Give the program time to extract it.

5. Once the extraction is done, place all the files that you downloaded for the mod into the folder. Should be 18 files total.

6. Now we need to re-pack the Npcs.BIG, so click'n'drag the NPCS folder onto "Gibbed.DeadRising2.Pack.exe"
Give it time to repack, depending on the power of your PC, it can take anywhere from 1-3 minutes to repack fully. Once the black window dissapers, you know it's complete.

7. Place your new modded Npcs.BIG back where you originally found it.
Which is :
C:\Program Files\CAPCOM\Dead Rising 2 Off The Record\data\models

Now enjoy the mod!
Thanks for downloading!

Sorry for the long Install process, there is nothing I can do about it to make it more simple. You'll get use to it :)
« Last Edit: Oct 10, 2011, 9:19am by Wizard »Link to Post - Back to Top  IP: Logged

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 Re: Boss Chuck over Frank West
« Reply #1 on Oct 10, 2011, 9:58am »

so I'm guessing chuck is a boss in this game.... *spoiler alert*!
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 Re: Boss Chuck over Frank West
« Reply #2 on Oct 10, 2011, 10:03am »


Oct 10, 2011, 9:58am, tommah wrote:
so I'm guessing chuck is a boss in this game.... *spoiler alert*!


Haha yeah
I figured the game is already leaked all over the place with download links & videos so what's the difference at this point xD
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 Re: Boss Chuck over Frank West
« Reply #3 on Oct 10, 2011, 10:06am »

ha ha, yea I'm kidding, I'll be playing it in about an hour or so
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 Re: Boss Chuck over Frank West
« Reply #4 on Oct 10, 2011, 10:21am »


Oct 10, 2011, 10:06am, tommah wrote:
ha ha, yea I'm kidding, I'll be playing it in about an hour or so


Awesome :)
IMO, it's my fav Dead Rising game to date. The improvements really stick out.
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 Re: Boss Chuck over Frank West
« Reply #5 on Oct 16, 2011, 6:03pm »

Hey, I've been coming to this site for Dead Rising 2 mods for a long time, but just joined to ask this question. Is there any way to change Frank into Dead Rising 2 Chuck with the ability to change into all the different clothes. I would think it would be possible since player 2 in Coop is this Chuck but I'm not really sure. If so, how would I go about making this mod?
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 Re: Boss Chuck over Frank West
« Reply #6 on Oct 17, 2011, 2:09pm »

"Topic: Boss Chuck over Frank West (Read 1,337 times)"

I like this mod, this Chuck looks like a badass, kinda creepy too with the doll.
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 Re: Boss Chuck over Frank West
« Reply #7 on Oct 17, 2011, 5:56pm »

I'm seeing Frank's hair popping through Chuck's head... simple fix either remove headwear_base files or swap Chuck's model over headwear_base files
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 Re: Boss Chuck over Frank West
« Reply #8 on Oct 18, 2011, 6:30am »

when i drag npcs_big folder into Gibbed.DeadRising2.Unpack,
it said Gibbed.DeadRising2.Unpack has stip working.

what did i do wrong?
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 Re: Boss Chuck over Frank West
« Reply #9 on Oct 18, 2011, 7:08am »

npcs_big is already unpacked, you need to Pack it using Gibbed.DeadRising2.Pack
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 Re: Boss Chuck over Frank West
« Reply #10 on Oct 20, 2011, 9:29am »

above me do u see some weird things like the whole cutscenes disappear in
'world's most dangerous trick'
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 Re: Boss Chuck over Frank West
« Reply #11 on Nov 4, 2011, 4:23pm »

Nevermind i fixed my own problem ::) Incase anyone gets the same as me when you pack the new npcs.big file and it turns out named as npcs_big.BIG, when you paste it into the game model folder rename it to remove the extra '_big' so its just npcs.BIG otherwise the game will crash. Mine seems fine for now but i need to play longer to test out all the cutscenes and everything else to make sure its all good now


Mod is now working, thank you Wizard for this :) Few questions though on things i'd like changed

- How would you change it to remove Frank's voice and use Chuck's from co-op? Like the calling to survivors and grunt noises changed to Chuck's? Im not a modder so i dont know what files to add/change

- Can Frank's animation of holding the camera when running be removed/changed with co-op Chuck's? Again i dont know what files to use


I see Frank's head coming through the top but i will try what tommah said and remove the headwear_base files and see if that works. If not i'll need to download normal Chuck model and replace the files. Just not sure what files to use to change the sounds and animation


Edit: Ok i tried tommah's method to get rid of Frank's head sticking through by removing the headwear_base files but that didnt work (whatever combination i used of the 4 files, leaving 2 there etc) it crashed the Pack tool every time. I downloaded Chuck's co-op model and replaced the headwear_base files with the ones from that and it has fixed the Frank hair issue. Thats one problem down, now i just need Chuck's sounds and animations and im set :)
« Last Edit: Nov 5, 2011, 9:53am by Chuckie »Link to Post - Back to Top  IP: Logged

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 Re: Boss Chuck over Frank West
« Reply #12 on Nov 6, 2011, 4:14am »

where is chucks co-op model?
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 Re: Boss Chuck over Frank West
« Reply #13 on Nov 6, 2011, 11:23am »


Nov 6, 2011, 4:14am, gique13 wrote:
where is chucks co-op model?

I used this one: http://deadrising2mods.proboards.com/ind....read=996&page=1

However it is merely a model swap it doesnt come with the sounds or animations which is what im wanting. Has anyone done the full model swap yet with sounds etc? Just need the co-op files to replace Frank's and its done I just dont know which files they are to do it myself
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 Re: Boss Chuck over Frank West
« Reply #14 on Nov 8, 2011, 2:51am »


Nov 4, 2011, 4:23pm, Chuckie wrote:
Nevermind i fixed my own problem ::) Incase anyone gets the same as me when you pack the new npcs.big file and it turns out named as npcs_big.BIG, when you paste it into the game model folder rename it to remove the extra '_big' so its just npcs.BIG otherwise the game will crash. Mine seems fine for now but i need to play longer to test out all the cutscenes and everything else to make sure its all good now


Mod is now working, thank you Wizard for this :) Few questions though on things i'd like changed

- How would you change it to remove Frank's voice and use Chuck's from co-op? Like the calling to survivors and grunt noises changed to Chuck's? Im not a modder so i dont know what files to add/change

- Can Frank's animation of holding the camera when running be removed/changed with co-op Chuck's? Again i dont know what files to use


I see Frank's head coming through the top but i will try what tommah said and remove the headwear_base files and see if that works. If not i'll need to download normal Chuck model and replace the files. Just not sure what files to use to change the sounds and animation


Edit: Ok i tried tommah's method to get rid of Frank's head sticking through by removing the headwear_base files but that didnt work (whatever combination i used of the 4 files, leaving 2 there etc) it crashed the Pack tool every time. I downloaded Chuck's co-op model and replaced the headwear_base files with the ones from that and it has fixed the Frank hair issue. Thats one problem down, now i just need Chuck's sounds and animations and im set :)


When remove headwear_base_frank you have to delete those lines in bigfile.xml too , otherwise it'll crash.
Or you can simply just copy more files that have 0 byte in this mod and rename them to headwear_base_frank.big and .tex and replace the original.
« Last Edit: Nov 8, 2011, 8:17pm by tummyza »Link to Post - Back to Top  IP: Logged
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