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Dead Rising 2/OTR PC Mods :: Dead Rising 2 Modding (PC) :: Mod Releases :: Model Modifications :: The improved female skeleton model
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xoqqxoqq01
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 The improved female skeleton model
« Thread Started on Nov 18, 2010, 9:47am »

Shortcut:
http://p.ly/skeleton



I release the below file for a modeler and try to describe the step for utilizing this mod due to my unfamiliarity for this modification method.
The female skeleton can correct glitches of hands legs and ass like malposition.

Please back up your original files


notice: The peculiar expression on the face will emerge during the real-time movie.

1 Download the file named "playerfullbody.big".
2 Replace the original one with the new downloaded file.

You can follow the path "..\Dead Rising 2\data\skeleton" and find the original file.

If someone ever used skeleton files from the modeler whose nickname is "TAB", you have to restore "default.big" to the primary file.

You can follow the path "..\Dead Rising 2\data\anim" and find it.

This model is not perfect, the author hope someone can improve it and share.

[spoiler][image]
[image]
[image] [/spoiler]

The peculiar expression on the face will emerge during the real-time movie.

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« Last Edit: Jul 10, 2011, 3:29pm by anno1404 »Link to Post - Back to Top  IP: Logged
shamrock91
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 Re: The improved female skeleton model
« Reply #1 on Nov 19, 2010, 6:46am »

Hang about, has this one got working hands, hips and legs? Glorious

Edit: Not perfect? I cant really see how it could be better!
« Last Edit: Nov 19, 2010, 7:33am by shamrock91 »Link to Post - Back to Top  IP: Logged
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 Re: The improved female skeleton model
« Reply #2 on Nov 22, 2010, 3:26pm »

Well, your "playerfullbody.big" can correct the issues of the shoes/legs, hips, and hands in the cutscenes, but still there are glitches in the cutscenes with the facial animation (eyes and lips). And it also seems that there is a problem that affects the hands of the male characters:

glitches with facial animation (lips):
[spoiler][image]
[image]
[image]
[image]
[image] [/spoiler]


glitches with the hands of the male characters:
[spoiler][image]
[image] [/spoiler]

Please, try to resolve this issues, I appreciate your work, and
thanks for correct the glitches of shoes, hips, and hands.

« Last Edit: Jan 1, 2011, 12:50am by anno1404 »Link to Post - Back to Top  IP: Logged
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 Re: The improved female skeleton model
« Reply #3 on Nov 22, 2010, 4:24pm »

The male hands cant be corrected. They use Chucks skeleton, so changing it to work for a female effectively breaks it for all the other males.
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 MERGED: Female Skeletons Further Improvements
« Reply #4 on Jan 19, 2011, 6:06am »

So I was looking at the skeleton files but couldn't make out anything useful.

Since I noticed that Chuck's model is floating above the ground, which can be seen while standing on a table, e.g. in the Safehouse, and the model swaps don't, I was wondering if there's some variables that control the position of the model?

I mean, that's causing the female feet to be half in the floor all the time. Anyone who played with those files any idea if that's changeable? Because that would make the female swaps a little better once more.

Anno1404 this independent message was merged into this one
« Last Edit: Jan 19, 2011, 1:48pm by anno1404 »Link to Post - Back to Top  IP: Logged

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 all female model posts
« Reply #5 on Jan 19, 2011, 1:47pm »

This site is so disorganized. Closed threads, information posted here:

Female Skeleton Botch Jobs




Oct 24, 2010, 3:19pm, shamrock91 wrote:
Just something im working on at the moment. Im trying to swap the hand part of a male model for the female hand. Theoretically this should get rid of hand issues whilst keeping the rest of the skeleton the same.

Ill post some pictures when I get some decent results

Edit: Alright, forget that :P

Update by Anno1404 See also:

Female Skeleton Bodge Jobs

Fixing up the Female Model Swaps



Well ive tried something else new, but as is so often the case, its not perfect.

[spoiler][image] [/spoiler]


Obviously the hands are too big and the wrong color, but some females bodys have hands starting at differant places. For example, in this one, there is a big ol' gap between wrist and hand. Why? Who knows.

[spoiler][image] [/spoiler]

Its a real shame because all the animations work perfectly and they stand normally too. But I think this is probably a dead end. :'(




Nov 5, 2010, 6:00pm, radioactiveboom wrote:
Just a thought, maybe you could swap the hands for gloves, e.g. boykin´s glove.



Nov 6, 2010, 5:26am, shamrock91 wrote:
Did try that as well. It looked a bit more believable I suppose. You cant really see it in these pictures, but there is a big space between her hand and the rest of her right arm. This is because her hand model includes part of her wrist and forearm. So that gap will always be there, gloves or no. This does work for other models though, Stacey for one.

Edit:
[spoiler][image] [/spoiler]

They work fine for stacey and other models with long sleeves. I wonder if Sullivans gloves would be better.




Fixing up the Female Model Swaps

Old Oct 11, 2010 post.

Female Skeletons Further Improvements (moved and deleted)
« Last Edit: Jul 10, 2011, 3:20pm by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: improved female skeleton model
« Reply #6 on Jan 19, 2011, 3:48pm »

Okay. Well, I knew these threads existed, but all those models seemed to have flaws and I was assuming this skeleton here was included with the other swaps. Shadows look a little crappy now, but apart from that, it's pretty nice. Thanks.

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 Any suggestions to organize this site better
« Reply #7 on Jan 20, 2011, 10:07am »

Any suggestions to organize this site better is welcome from anyone. I hate how disorganized it is now.
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 Re: improved female skeleton model
« Reply #8 on Jan 20, 2011, 1:34pm »

I'd think of some sticky topics in every section that sum up everything there is to be found. We could also make some threads that pack together everything alike, just like these skeletons.

If I had mod rights, I'd try it. Used to run a board myself, back then.

Apart from that, the wiki has everything, too. But I like picking things from the board. Dunno, maybe it feels more familiar.
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 the different kinds of skeletons
« Reply #9 on Jul 10, 2011, 2:27pm »

This came up in the forum:

there are female skeletons, there are male skeletons, there is a katey skeleton, there is a TK skeleton, there is a snowflake skeleton, and there is a randy skeleton, there is also zombie skeletons.

all the cinematic skeletons, including the cinematic zombies, use the mail or female skeleton, so you can easily "change" into them.

Zombies include the blue mercenaries, and the regular looters. There are three other types of mercenaries, and one boss looter.

We do not know how to place or play the in game zombies, nor the models for the zombified characters without sever distortion.

Strangely, you CAN change into or place the cinematic zombies, the boss mercenary the zombie mercenary and the zombie looter.
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 Re: Zombie Mode
« Reply #10 on Jul 10, 2011, 2:44pm »

is there someone who knows where i can find a female skeleton that does not clips when youre wearing those high heels, like amber and those other female characters
i would love 2 have beautifull shoes that doesnt clips all the time in the ground!
i have tried so many skeletons!

xxselina
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 Re: The improved female skeleton model
« Reply #11 on Jul 11, 2011, 4:05am »

This skeleton from the OP shouldn't have clipping issues. I think it's the one I used and it worked very well (apart from the clipping in the cutscenes, which can't be avoided).
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 Re: The improved female skeleton model
« Reply #12 on Jul 11, 2011, 6:30am »

but where can i get the one thats not clipping because i dowlouded this one and
the shoes are still clipping the hell while just playing
(the clipping in the cutscenes is not a problem for me)

can you sent me the downloud link of the one that you mean!:)

xselina
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 Re: The improved female skeleton model
« Reply #13 on Jul 11, 2011, 8:02am »

That's really odd, because I just downloaded this skeleton and tried it, and I had no clipping at all.
See my screenshots:
[spoiler][image] [/spoiler]
[spoiler][image] [/spoiler]

But come to think of it, I bet you didn't change the default.big in Dead Rising 2 / data / anim, did you?

I suggest you download the files I used here and then check on the Model Swap Tutorial you find here.
If you follow the steps, it shouldn't fail.

« Last Edit: Jul 11, 2011, 8:02am by moloko »Link to Post - Back to Top  IP: Logged

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 Re: The improved female skeleton model
« Reply #14 on Jul 11, 2011, 9:24am »

there are a few characters that have little heels like the one thats on ur screenshots but i mean like chrystal (see my screenshots)
those shoes look realy crappy

xselina


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