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Post by Wizard on Oct 6, 2010 15:13:28 GMT -5
This mod adds a whole bunch of weapons to the Safe House, mostly fire-arms, to make the rare / hard to find weapons, alot more accessible. The weapons are: HandGun Sniper Rifle ShotGun Pitchfork - Shotgun Merc Assault Rifle Six-Shooter M16 M2491 WaterGun Spitballgun FireSpitter BFG Super-BFG Snowball Cannon Katana Sword RocketLauncher - FireWorks RocketLauncher - Rockets/Bombs Bow&Arrow All of the weapons have been placed to the right of the save room. It's directly infront of the room Katey is in, it's pretty hard to miss Images: Download: Download the Datafile.BIG Itself: www.fileserve.com/file/WgBmPWn broken How to Install: If you downloaded the DataFile.BIG itself, place it here: C:\Program Files\CAPCOM\Dead Rising 2\data Be sure to back up the original file first!
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Deleted
Deleted Member
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Post by Deleted on Oct 6, 2010 19:00:00 GMT -5
May i suggest either adding dynamite or making it easier and switching the bow and arrow with the blambow?
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Post by cerberus on Oct 6, 2010 19:18:26 GMT -5
good job, wiz.
..what about the ammo of these weapons? did you modify them as the handgun of your handgun-buff?
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Post by sweetc on Oct 6, 2010 19:48:21 GMT -5
This section is closed off later in the game...
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ripc
Survivor
Step in my Oven.
Posts: 47
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Post by ripc on Oct 6, 2010 19:54:05 GMT -5
There is a command to remove physics on each Item, maybe all the guns could sit on a wall like a rack with the right XYZ coordinates to make them seem more natural. But well done.
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Post by Wizard on Oct 6, 2010 22:56:06 GMT -5
This section is closed off later in the game... It isn't? Well that blows! I've yet to beat the game myself so I wouldn't know these things....haha
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Post by sweetc on Oct 6, 2010 23:07:20 GMT -5
lol,... I place mine like i showed in the picture.
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Post by Wizard on Oct 7, 2010 9:56:46 GMT -5
@ Ubtri I was going to do this myself, but I guess I don't have to worry about it now I just prefer to have all my mods on my channel, but no biggie.
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ubtri©
Veteran
Zombies & Mods FTW
Posts: 225
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Post by ubtri© on Oct 7, 2010 10:17:44 GMT -5
@ Ubtri I was going to do this myself, but I guess I don't have to worry about it now I just prefer to have all my mods on my channel, but no biggie. Sorry about that! I have an audience who expects mod gameplay videos from me, but it doesn't hurt to have another video up if you make one (you have an audience too.) DO notice you are given full credit, and a link directly to this thread & youtube channel. *edit - If you prefer me to not make videos of your mods, let me know.
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Post by Wizard on Oct 7, 2010 13:41:58 GMT -5
@ Ubtri I was going to do this myself, but I guess I don't have to worry about it now I just prefer to have all my mods on my channel, but no biggie. Sorry about that! I have an audience who expects mod gameplay videos from me, but it doesn't hurt to have another video up if you make one (you have an audience too.) DO notice you are given full credit, and a link directly to this thread & youtube channel. *edit - If you prefer me to not make videos of your mods, let me know. This one is fine, but in the future I'd prefer to ask my permission first =] Don't worry I'm not mad or anything lol, I'm glad to see members being this dedicated to the community!
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ubtri©
Veteran
Zombies & Mods FTW
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Post by ubtri© on Oct 7, 2010 20:53:51 GMT -5
I am having an issue with the purple rocket launcher, the projectiles fired from it are blowing up at my feet!
I did do a little tampering to the weapon, edited the weapon in the items.txt to change it's InventoryInteractionType to "0" so I could pocket the rocket launcher...
Does this error happen to anyone else or just me? I might have to revert to my default files and restart inserting modified script
* I'm assuming the problem is my edit to InventoryInteractionType
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ubtri©
Veteran
Zombies & Mods FTW
Posts: 225
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Post by ubtri© on Oct 7, 2010 21:50:26 GMT -5
After starting over with default files, the problem of rockets exploding on my feet persists.
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Post by Wizard on Oct 7, 2010 22:19:56 GMT -5
After starting over with default files, the problem of rockets exploding on my feet persists. I just tried it out, and I have the same issue. Must be a bug with the weapon itself I guess, or maybe it isn't suppose to be spawned that way. Hard to say.... I don't know for sure =/
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ubtri©
Veteran
Zombies & Mods FTW
Posts: 225
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Post by ubtri© on Oct 7, 2010 22:21:26 GMT -5
no worries, but you should update the download for others (i can remove it's entry in mine if you tell me which bazooka it is)
*edit - which BFG entry is super bfg?
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Post by Wizard on Oct 7, 2010 22:37:44 GMT -5
no worries, but you should update the download for others (i can remove it's entry in mine if you tell me which bazooka it is) *edit - which BFG entry is super bfg? The one named "SBFG1" in the SafeHouse.TXT file.
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ubtri©
Veteran
Zombies & Mods FTW
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Post by ubtri© on Oct 8, 2010 15:45:51 GMT -5
Any ideas why the sixshooter never spawns?
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Post by anno1404 on Oct 12, 2010 15:04:27 GMT -5
Here is the official names of all of these weapons:
1. Assault Rifle 2. Blast Frequency Gun 3. Boomstick 4. Bow and Arrow 5. Fire Spitter 6. Handgun 7. Katana (Case 4-1: The Source -- The Twins) 8. LMG 9. Merc Assault Rifle 10. Rocket Fireworks 11. Rocket Launcher (World's Most Dangerous Trick) 12. Shotgun 13. Six Shooter (WWJWD?) 14. Sniper Rifle 15. Snowball Cannon 16. Super B.F.G. 17. Toy Spitball Gun 18. Water Gun
Since the video has been removed, can we have another video replace it instead?
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ubtri©
Veteran
Zombies & Mods FTW
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Post by ubtri© on Oct 12, 2010 15:06:19 GMT -5
Wizard prefers to make his own videos, understandably, so I removed mine today. Sorry for the inconvenience, but I am sure he will release a video for it soon enough!
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Post by Wizard on Nov 1, 2010 9:03:23 GMT -5
Hey! I bought DR2 two days ago for PC, and am new to modding this game. The only other games I have modded are Garry's Mod and Fallout 3, so I am a little stuck on what to do. First of all, do I need to drop the file in data or datafile in the data folder? I put it in both, but I don't find anything in the safehouse. My other question is, do I need to start a new game for this mod? Thanks, I am looking forward to hearing back from you. The mod looks awesome! So keep up the good work! Hello. Welcome to the forums. You need to extract Datafile.BIG, put the Safehouse.TXT file inside, Repack the .BIG, then replace Datafile.BIG where you originally found it.
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Post by Wizard on Nov 1, 2010 18:44:54 GMT -5
For some reason I can't extract the datafile.big. Make sure u have .NET Framework 4.0 installed!
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Post by anno1404 on Jan 28, 2011 15:28:33 GMT -5
Can someone confirm this link does not work? I can't right now. If it doesn't work I will email Wizard.
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moloko
Veteran
Got Milk?
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Post by moloko on Jan 28, 2011 16:35:56 GMT -5
I can download without trouble. Maybe you waited too long after waiting for the timer to countdown before clicking the download link?
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Post by Wizard on Jan 30, 2011 22:51:21 GMT -5
Can someone confirm this link does not work? I can't right now. If it doesn't work I will email Wizard. Works just fine for me, both links do. 4shared may have been goofing up when you tried, or something.
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Post by anno1404 on Jan 31, 2011 0:25:39 GMT -5
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moloko
Veteran
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Post by moloko on Feb 17, 2011 21:25:12 GMT -5
You're really the kind of poster who doesn't read anything and just spams the board, huh?
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moloko
Veteran
Got Milk?
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Post by moloko on Mar 14, 2011 12:47:14 GMT -5
Explain what exactly you did and we might be able to help you.
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Post by Wizard on Jul 13, 2011 12:37:08 GMT -5
Reuploaded.
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Post by anno1404 on Jul 13, 2011 13:22:38 GMT -5
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Post by Wizard on Jul 13, 2011 13:35:47 GMT -5
I'll be reuploading alot of my mods
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Post by rocketbike on Jul 25, 2011 0:26:41 GMT -5
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