tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Jan 27, 2011 10:00:17 GMT -5
hey all,
so I've learned quite a bit on modding items and such but one things I'm really struggling with, which I feel shouldn't be too hard, is that I can't change a blunt weapon so that it slices through zombies.
for example just turning the flaming sword into a sharp weapon instead of blunt... I've tried everything I can think of.
any help would be awesome
thanks
Category name Modified Weapons
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moloko
Veteran
Got Milk?
Posts: 494
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Post by moloko on Jan 27, 2011 10:11:59 GMT -5
Actually pretty simple. Add to weapon properties in the items.txt: Is_Sharp = "true" WeaponCanSliceLimbs = "true"
cLimbDestroyInfoItem weaponname_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" }
Result is e.g. a cutting sledgehammer.
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Post by anno1404 on Jan 27, 2011 15:44:42 GMT -5
nice job moloko. Great to know. Maybe tom can start his weapon's tutorial with this bit of information The two most incredible and promising modders all in one location:) UPDATE:I added this information to Tom's incredible tutorial: Mod:Modify_weapons#Make_a_blunt_weapon_sharp
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 1, 2011 7:58:23 GMT -5
can u help me to do this i already put it on infernal flame it is not working for me do i have to put it on the flamingswordandshield to ? here is my txt cPlayerWeaponItem FlamingSwordAndShield { AchievementCategory = "3" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_together_flaming" AudioActionBits = "256" AudioCollisionProfile = "1" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "120" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "1.4" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "50" PropAudioType = "1024" Restitution = "0.01" RestrictedByRegion = "false" WeaponType = "2" Weight = "5" cOverridePrimaryPropInfoItem fsword { PrimaryPropAssetName = "FlamingSword" }
cSecondaryPropInfoItem fshield { DR2 = "true" SecondaryPropAssetName = "FlamingShield" Support = "true" }
cComboCardItem FlamingSwordShield_card { AchievementCategory = "12" Attack1 = "2700" AttackIndexToDisableIfNoColouredComboCard = "4" Card_Label = "2834" CardIndexNumber = "28" ComboStationRotation_1 = "-0.5,-0.5,-0.5,0.5" ComboStationRotation_2 = "0,0,0,1" DR2 = "true" IconAsset = "comboc_infernalarms" PP_Multiplier = "3" Ticker_Description = "2534" Weapon_1 = "WoodSwordAndShield" Weapon_2 = "MotorOil" Weapon_Description = "2637" }
}
cPlayerWeaponItem FlamingShield { AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AssetFilename = "data/models/weapons/shield_flaming" AttachPropToBoneType = "1" AudioActionBits = "256" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "400" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "0" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "0" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "284" PyroEffect1 = "187" PyroEffect2 = "326" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsh_hzombie1 { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fshield_pp { PrestigePointsAwarded0 = "1500" RewardCondition0 = "8" }
}
cPlayerWeaponItem FlamingSword { ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton2 = "PLAYERBUTTON_QUICKRELEASE" ActionButton3 = "PLAYERBUTTON_QUICKRELEASE" ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionButton6 = "PLAYERBUTTON_QUICKRELEASE" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionTargetCrawlerOnly6 = "false" AlternateWeaponViewCam = "4" AnimationAttackChooserValue0 = "302" AnimationAttackChooserValue1 = "301" AnimationAttackChooserValue2 = "308" AnimationAttackChooserValue3 = "309" AnimationAttackChooserValue4 = "312" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_flaming" AttackAudioAssetName0 = "FlamingSwordShieldHitBody" AttackAudioAssetName1 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName2 = "FlamingSwordShieldHitBody" AttackAudioAssetName3 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName4 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName6 = "FlamingSwordShieldHitBody" AttackDamage0 = "20" AttackDamage1 = "20" AttackDamage2 = "20" AttackDamage3 = "20" AttackDamage4 = "30" AttackDamage6 = "20" AudioActionBits = "258" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.075" ComboBlendDuration1 = "0.075" ComboBlendDuration2 = "0.05" ComboBlendDuration3 = "0.125" ComboBlendDuration4 = "0.125" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse2 = "2" ComboBlendXZToUse3 = "2" ComboBlendXZToUse4 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse2 = "2" ComboBlendYToUse3 = "2" ComboBlendYToUse4 = "2" DisplayName = "50743" DR2 = "true" Durability = "400" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction6 = "HITREACTION_FATAL_GROUP2" Fire = "true" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" HitReaction1 = "HITREACTION_WEAPON_HEAVY" HitReaction2 = "HITREACTION_WEAPON_HEAVY" HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL" IconFilename = "w_flamingswordandsheild" Impulse0 = "0.55" Impulse1 = "1.25" Impulse2 = "1.25" Impulse3 = "2" Impulse4 = "2.25" Impulse6 = "1" InteractDistance = "0" InventoryInteractionType = "0" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "25" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "1024" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "268" PyroEffect1 = "178" PyroEffect2 = "326" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter2 = "2" RequiredComboSeqCounter3 = "3" RequiredComboSeqCounter4 = "-1" RequiredComboSeqCounter6 = "9" ResetComboSeqCounter3 = "true" ResetComboSeqCounter4 = "true" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" VibrationPattern0 = "5" VibrationPattern1 = "5" VibrationPattern2 = "5" VibrationPattern3 = "5" VibrationPattern4 = "5" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsw_hzombie { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fsword_pp { PrestigePointsAwarded0 = "2250" PrestigePointsAwarded1 = "2250" RewardCondition0 = "8" RewardCondition1 = "2" }
cWeaponImpactPoseWarperInfoItem FlamingSwordAndShield_impactwarp { Bone0 = "10" Bone1 = "4" Rotation0 = "0.000,0.000,0.155,0.989" Rotation1 = "0.000,0.000,-0.080,0.997" SpeedToRecovery0 = "2.5" SpeedToRecovery1 = "0.5" Translation0 = "0,0,0" WarpTime0 = "0.2" WarpTime1 = "0.15" } Is_Sharp = "true" WeaponCanSliceLimbs = "true"
cLimbDestroyInfoItem weaponname_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" }
} sorry already make adjustment but not tested yet have very important thing before do this this the new txt cPlayerWeaponItem FlamingSwordAndShield { AchievementCategory = "3" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_together_flaming" AudioActionBits = "256" AudioCollisionProfile = "1" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "120" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "1.4" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "50" PropAudioType = "1024" Restitution = "0.01" RestrictedByRegion = "false" WeaponType = "2" Weight = "5" cOverridePrimaryPropInfoItem fsword { PrimaryPropAssetName = "FlamingSword" }
cSecondaryPropInfoItem fshield { DR2 = "true" SecondaryPropAssetName = "FlamingShield" Support = "true" }
cComboCardItem FlamingSwordShield_card { AchievementCategory = "12" Attack1 = "2700" AttackIndexToDisableIfNoColouredComboCard = "4" Card_Label = "2834" CardIndexNumber = "28" ComboStationRotation_1 = "-0.5,-0.5,-0.5,0.5" ComboStationRotation_2 = "0,0,0,1" DR2 = "true" IconAsset = "comboc_infernalarms" PP_Multiplier = "3" Ticker_Description = "2534" Weapon_1 = "WoodSwordAndShield" Weapon_2 = "MotorOil" Weapon_Description = "2637" }
}
cPlayerWeaponItem FlamingShield { AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AssetFilename = "data/models/weapons/shield_flaming" AttachPropToBoneType = "1" AudioActionBits = "256" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "400" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "0" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "0" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "284" PyroEffect1 = "187" PyroEffect2 = "326" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsh_hzombie1 { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fshield_pp { PrestigePointsAwarded0 = "1500" RewardCondition0 = "8" }
}
cPlayerWeaponItem FlamingSword { ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton2 = "PLAYERBUTTON_QUICKRELEASE" ActionButton3 = "PLAYERBUTTON_QUICKRELEASE" ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionButton6 = "PLAYERBUTTON_QUICKRELEASE" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionTargetCrawlerOnly6 = "false" AlternateWeaponViewCam = "4" AnimationAttackChooserValue0 = "302" AnimationAttackChooserValue1 = "301" AnimationAttackChooserValue2 = "308" AnimationAttackChooserValue3 = "309" AnimationAttackChooserValue4 = "312" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_flaming" AttackAudioAssetName0 = "FlamingSwordShieldHitBody" AttackAudioAssetName1 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName2 = "FlamingSwordShieldHitBody" AttackAudioAssetName3 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName4 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName6 = "FlamingSwordShieldHitBody" AttackDamage0 = "20" AttackDamage1 = "20" AttackDamage2 = "20" AttackDamage3 = "20" AttackDamage4 = "30" AttackDamage6 = "20" AudioActionBits = "258" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.075" ComboBlendDuration1 = "0.075" ComboBlendDuration2 = "0.05" ComboBlendDuration3 = "0.125" ComboBlendDuration4 = "0.125" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse2 = "2" ComboBlendXZToUse3 = "2" ComboBlendXZToUse4 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse2 = "2" ComboBlendYToUse3 = "2" ComboBlendYToUse4 = "2" DisplayName = "50743" DR2 = "true" Durability = "400" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction6 = "HITREACTION_FATAL_GROUP2" Fire = "true" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" HitReaction1 = "HITREACTION_WEAPON_HEAVY" HitReaction2 = "HITREACTION_WEAPON_HEAVY" HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL" IconFilename = "w_flamingswordandsheild" Impulse0 = "0.55" Impulse1 = "1.25" Impulse2 = "1.25" Impulse3 = "2" Impulse4 = "2.25" Impulse6 = "1" InteractDistance = "0" InventoryInteractionType = "0" Is_Sharp = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "25" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "1024" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "268" PyroEffect1 = "178" PyroEffect2 = "326" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter2 = "2" RequiredComboSeqCounter3 = "3" RequiredComboSeqCounter4 = "-1" RequiredComboSeqCounter6 = "9" ResetComboSeqCounter3 = "true" ResetComboSeqCounter4 = "true" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" VibrationPattern0 = "5" VibrationPattern1 = "5" VibrationPattern2 = "5" VibrationPattern3 = "5" VibrationPattern4 = "5" WeaponType = "2" WeaponCanSliceLimbs = "true" Weight = "5" cPropHitZombieInfoItem fsw_hzombie { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fsword_pp { PrestigePointsAwarded0 = "2250" PrestigePointsAwarded1 = "2250" RewardCondition0 = "8" RewardCondition1 = "2" }
cLimbDestroyInfoItem FlamingSwordAndShield_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" ProbabilityOfExploding3 = ".65" ProbabilityOfExploding4 = ".65" }
here is the image of the" incomplete " slice
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Mar 11, 2011 15:51:31 GMT -5
can u help me to do this i already put it on infernal flame it is not working for me do i have to put it on the flamingswordandshield to ? here is my txt cPlayerWeaponItem FlamingSwordAndShield { AchievementCategory = "3" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_together_flaming" AudioActionBits = "256" AudioCollisionProfile = "1" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "120" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "1.4" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "50" PropAudioType = "1024" Restitution = "0.01" RestrictedByRegion = "false" WeaponType = "2" Weight = "5" cOverridePrimaryPropInfoItem fsword { PrimaryPropAssetName = "FlamingSword" }
cSecondaryPropInfoItem fshield { DR2 = "true" SecondaryPropAssetName = "FlamingShield" Support = "true" }
cComboCardItem FlamingSwordShield_card { AchievementCategory = "12" Attack1 = "2700" AttackIndexToDisableIfNoColouredComboCard = "4" Card_Label = "2834" CardIndexNumber = "28" ComboStationRotation_1 = "-0.5,-0.5,-0.5,0.5" ComboStationRotation_2 = "0,0,0,1" DR2 = "true" IconAsset = "comboc_infernalarms" PP_Multiplier = "3" Ticker_Description = "2534" Weapon_1 = "WoodSwordAndShield" Weapon_2 = "MotorOil" Weapon_Description = "2637" }
}
cPlayerWeaponItem FlamingShield { AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AssetFilename = "data/models/weapons/shield_flaming" AttachPropToBoneType = "1" AudioActionBits = "256" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "400" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "0" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "0" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "284" PyroEffect1 = "187" PyroEffect2 = "326" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsh_hzombie1 { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fshield_pp { PrestigePointsAwarded0 = "1500" RewardCondition0 = "8" }
}
cPlayerWeaponItem FlamingSword { ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton2 = "PLAYERBUTTON_QUICKRELEASE" ActionButton3 = "PLAYERBUTTON_QUICKRELEASE" ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionButton6 = "PLAYERBUTTON_QUICKRELEASE" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionTargetCrawlerOnly6 = "false" AlternateWeaponViewCam = "4" AnimationAttackChooserValue0 = "302" AnimationAttackChooserValue1 = "301" AnimationAttackChooserValue2 = "308" AnimationAttackChooserValue3 = "309" AnimationAttackChooserValue4 = "312" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_flaming" AttackAudioAssetName0 = "FlamingSwordShieldHitBody" AttackAudioAssetName1 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName2 = "FlamingSwordShieldHitBody" AttackAudioAssetName3 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName4 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName6 = "FlamingSwordShieldHitBody" AttackDamage0 = "20" AttackDamage1 = "20" AttackDamage2 = "20" AttackDamage3 = "20" AttackDamage4 = "30" AttackDamage6 = "20" AudioActionBits = "258" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.075" ComboBlendDuration1 = "0.075" ComboBlendDuration2 = "0.05" ComboBlendDuration3 = "0.125" ComboBlendDuration4 = "0.125" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse2 = "2" ComboBlendXZToUse3 = "2" ComboBlendXZToUse4 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse2 = "2" ComboBlendYToUse3 = "2" ComboBlendYToUse4 = "2" DisplayName = "50743" DR2 = "true" Durability = "400" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction6 = "HITREACTION_FATAL_GROUP2" Fire = "true" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" HitReaction1 = "HITREACTION_WEAPON_HEAVY" HitReaction2 = "HITREACTION_WEAPON_HEAVY" HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL" IconFilename = "w_flamingswordandsheild" Impulse0 = "0.55" Impulse1 = "1.25" Impulse2 = "1.25" Impulse3 = "2" Impulse4 = "2.25" Impulse6 = "1" InteractDistance = "0" InventoryInteractionType = "0" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "25" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "1024" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "268" PyroEffect1 = "178" PyroEffect2 = "326" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter2 = "2" RequiredComboSeqCounter3 = "3" RequiredComboSeqCounter4 = "-1" RequiredComboSeqCounter6 = "9" ResetComboSeqCounter3 = "true" ResetComboSeqCounter4 = "true" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" VibrationPattern0 = "5" VibrationPattern1 = "5" VibrationPattern2 = "5" VibrationPattern3 = "5" VibrationPattern4 = "5" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsw_hzombie { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fsword_pp { PrestigePointsAwarded0 = "2250" PrestigePointsAwarded1 = "2250" RewardCondition0 = "8" RewardCondition1 = "2" }
cWeaponImpactPoseWarperInfoItem FlamingSwordAndShield_impactwarp { Bone0 = "10" Bone1 = "4" Rotation0 = "0.000,0.000,0.155,0.989" Rotation1 = "0.000,0.000,-0.080,0.997" SpeedToRecovery0 = "2.5" SpeedToRecovery1 = "0.5" Translation0 = "0,0,0" WarpTime0 = "0.2" WarpTime1 = "0.15" } Is_Sharp = "true" WeaponCanSliceLimbs = "true"
cLimbDestroyInfoItem weaponname_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" }
} sorry already make adjustment but not tested yet have very important thing before do this this the new txt cPlayerWeaponItem FlamingSwordAndShield { AchievementCategory = "3" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_together_flaming" AudioActionBits = "256" AudioCollisionProfile = "1" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "120" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "1.4" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "50" PropAudioType = "1024" Restitution = "0.01" RestrictedByRegion = "false" WeaponType = "2" Weight = "5" cOverridePrimaryPropInfoItem fsword { PrimaryPropAssetName = "FlamingSword" }
cSecondaryPropInfoItem fshield { DR2 = "true" SecondaryPropAssetName = "FlamingShield" Support = "true" }
cComboCardItem FlamingSwordShield_card { AchievementCategory = "12" Attack1 = "2700" AttackIndexToDisableIfNoColouredComboCard = "4" Card_Label = "2834" CardIndexNumber = "28" ComboStationRotation_1 = "-0.5,-0.5,-0.5,0.5" ComboStationRotation_2 = "0,0,0,1" DR2 = "true" IconAsset = "comboc_infernalarms" PP_Multiplier = "3" Ticker_Description = "2534" Weapon_1 = "WoodSwordAndShield" Weapon_2 = "MotorOil" Weapon_Description = "2637" }
}
cPlayerWeaponItem FlamingShield { AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AssetFilename = "data/models/weapons/shield_flaming" AttachPropToBoneType = "1" AudioActionBits = "256" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "400" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "0" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "0" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "284" PyroEffect1 = "187" PyroEffect2 = "326" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsh_hzombie1 { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fshield_pp { PrestigePointsAwarded0 = "1500" RewardCondition0 = "8" }
}
cPlayerWeaponItem FlamingSword { ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton2 = "PLAYERBUTTON_QUICKRELEASE" ActionButton3 = "PLAYERBUTTON_QUICKRELEASE" ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionButton6 = "PLAYERBUTTON_QUICKRELEASE" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionTargetCrawlerOnly6 = "false" AlternateWeaponViewCam = "4" AnimationAttackChooserValue0 = "302" AnimationAttackChooserValue1 = "301" AnimationAttackChooserValue2 = "308" AnimationAttackChooserValue3 = "309" AnimationAttackChooserValue4 = "312" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_flaming" AttackAudioAssetName0 = "FlamingSwordShieldHitBody" AttackAudioAssetName1 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName2 = "FlamingSwordShieldHitBody" AttackAudioAssetName3 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName4 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName6 = "FlamingSwordShieldHitBody" AttackDamage0 = "20" AttackDamage1 = "20" AttackDamage2 = "20" AttackDamage3 = "20" AttackDamage4 = "30" AttackDamage6 = "20" AudioActionBits = "258" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.075" ComboBlendDuration1 = "0.075" ComboBlendDuration2 = "0.05" ComboBlendDuration3 = "0.125" ComboBlendDuration4 = "0.125" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse2 = "2" ComboBlendXZToUse3 = "2" ComboBlendXZToUse4 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse2 = "2" ComboBlendYToUse3 = "2" ComboBlendYToUse4 = "2" DisplayName = "50743" DR2 = "true" Durability = "400" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction6 = "HITREACTION_FATAL_GROUP2" Fire = "true" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" HitReaction1 = "HITREACTION_WEAPON_HEAVY" HitReaction2 = "HITREACTION_WEAPON_HEAVY" HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL" IconFilename = "w_flamingswordandsheild" Impulse0 = "0.55" Impulse1 = "1.25" Impulse2 = "1.25" Impulse3 = "2" Impulse4 = "2.25" Impulse6 = "1" InteractDistance = "0" InventoryInteractionType = "0" Is_Sharp = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "25" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "1024" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "268" PyroEffect1 = "178" PyroEffect2 = "326" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter2 = "2" RequiredComboSeqCounter3 = "3" RequiredComboSeqCounter4 = "-1" RequiredComboSeqCounter6 = "9" ResetComboSeqCounter3 = "true" ResetComboSeqCounter4 = "true" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" VibrationPattern0 = "5" VibrationPattern1 = "5" VibrationPattern2 = "5" VibrationPattern3 = "5" VibrationPattern4 = "5" WeaponType = "2" WeaponCanSliceLimbs = "true" Weight = "5" cPropHitZombieInfoItem fsw_hzombie { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fsword_pp { PrestigePointsAwarded0 = "2250" PrestigePointsAwarded1 = "2250" RewardCondition0 = "8" RewardCondition1 = "2" }
cLimbDestroyInfoItem FlamingSwordAndShield_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" ProbabilityOfExploding3 = ".65" ProbabilityOfExploding4 = ".65" }
here is the image of the" incomplete " slice Hey don't know if you're around or not anymore.. but I've noticed that the previous code is just for exploding limbs and heads and whatnot.... I THINK this may help you.... you seem to have every thing right so far, but try adding this into your flamingsword (just the sword): EffectOnImpact0 = "280" EffectOnImpact1 = "280" EffectOnImpact2 = "280" EffectOnImpact3 = "280" EffectOnImpact4 = "280" EffectOnImpact6 = "280" EffectOnVictim0 = "280" EffectOnVictim1 = "280" EffectOnVictim2 = "280" EffectOnVictim3 = "280" EffectOnVictim4 = "280" EffectOnVictim6 = "280"
That should slice up some zombies... if it doesn't, then I think I'm fresh out of ideas. best of luck!
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Post by anno1404 on Aug 29, 2011 14:43:27 GMT -5
Here is a mod on this subject: Slice Modcan u help me to do this i already put it on infernal flame it is not working for me do i have to put it on the flamingswordandshield to ? here is my txt cPlayerWeaponItem FlamingSwordAndShield { AchievementCategory = "3" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_together_flaming" AudioActionBits = "256" AudioCollisionProfile = "1" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "120" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "1.4" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "50" PropAudioType = "1024" Restitution = "0.01" RestrictedByRegion = "false" WeaponType = "2" Weight = "5" cOverridePrimaryPropInfoItem fsword { PrimaryPropAssetName = "FlamingSword" }
cSecondaryPropInfoItem fshield { DR2 = "true" SecondaryPropAssetName = "FlamingShield" Support = "true" }
cComboCardItem FlamingSwordShield_card { AchievementCategory = "12" Attack1 = "2700" AttackIndexToDisableIfNoColouredComboCard = "4" Card_Label = "2834" CardIndexNumber = "28" ComboStationRotation_1 = "-0.5,-0.5,-0.5,0.5" ComboStationRotation_2 = "0,0,0,1" DR2 = "true" IconAsset = "comboc_infernalarms" PP_Multiplier = "3" Ticker_Description = "2534" Weapon_1 = "WoodSwordAndShield" Weapon_2 = "MotorOil" Weapon_Description = "2637" }
}
cPlayerWeaponItem FlamingShield { AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AssetFilename = "data/models/weapons/shield_flaming" AttachPropToBoneType = "1" AudioActionBits = "256" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "400" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "0" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "0" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "284" PyroEffect1 = "187" PyroEffect2 = "326" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsh_hzombie1 { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fshield_pp { PrestigePointsAwarded0 = "1500" RewardCondition0 = "8" }
}
cPlayerWeaponItem FlamingSword { ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton2 = "PLAYERBUTTON_QUICKRELEASE" ActionButton3 = "PLAYERBUTTON_QUICKRELEASE" ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionButton6 = "PLAYERBUTTON_QUICKRELEASE" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionTargetCrawlerOnly6 = "false" AlternateWeaponViewCam = "4" AnimationAttackChooserValue0 = "302" AnimationAttackChooserValue1 = "301" AnimationAttackChooserValue2 = "308" AnimationAttackChooserValue3 = "309" AnimationAttackChooserValue4 = "312" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_flaming" AttackAudioAssetName0 = "FlamingSwordShieldHitBody" AttackAudioAssetName1 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName2 = "FlamingSwordShieldHitBody" AttackAudioAssetName3 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName4 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName6 = "FlamingSwordShieldHitBody" AttackDamage0 = "20" AttackDamage1 = "20" AttackDamage2 = "20" AttackDamage3 = "20" AttackDamage4 = "30" AttackDamage6 = "20" AudioActionBits = "258" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.075" ComboBlendDuration1 = "0.075" ComboBlendDuration2 = "0.05" ComboBlendDuration3 = "0.125" ComboBlendDuration4 = "0.125" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse2 = "2" ComboBlendXZToUse3 = "2" ComboBlendXZToUse4 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse2 = "2" ComboBlendYToUse3 = "2" ComboBlendYToUse4 = "2" DisplayName = "50743" DR2 = "true" Durability = "400" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction6 = "HITREACTION_FATAL_GROUP2" Fire = "true" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" HitReaction1 = "HITREACTION_WEAPON_HEAVY" HitReaction2 = "HITREACTION_WEAPON_HEAVY" HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL" IconFilename = "w_flamingswordandsheild" Impulse0 = "0.55" Impulse1 = "1.25" Impulse2 = "1.25" Impulse3 = "2" Impulse4 = "2.25" Impulse6 = "1" InteractDistance = "0" InventoryInteractionType = "0" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "25" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "1024" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "268" PyroEffect1 = "178" PyroEffect2 = "326" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter2 = "2" RequiredComboSeqCounter3 = "3" RequiredComboSeqCounter4 = "-1" RequiredComboSeqCounter6 = "9" ResetComboSeqCounter3 = "true" ResetComboSeqCounter4 = "true" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" VibrationPattern0 = "5" VibrationPattern1 = "5" VibrationPattern2 = "5" VibrationPattern3 = "5" VibrationPattern4 = "5" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsw_hzombie { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fsword_pp { PrestigePointsAwarded0 = "2250" PrestigePointsAwarded1 = "2250" RewardCondition0 = "8" RewardCondition1 = "2" }
cWeaponImpactPoseWarperInfoItem FlamingSwordAndShield_impactwarp { Bone0 = "10" Bone1 = "4" Rotation0 = "0.000,0.000,0.155,0.989" Rotation1 = "0.000,0.000,-0.080,0.997" SpeedToRecovery0 = "2.5" SpeedToRecovery1 = "0.5" Translation0 = "0,0,0" WarpTime0 = "0.2" WarpTime1 = "0.15" } Is_Sharp = "true" WeaponCanSliceLimbs = "true"
cLimbDestroyInfoItem weaponname_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" }
} sorry already make adjustment but not tested yet have very important thing before do this this the new txt cPlayerWeaponItem FlamingSwordAndShield { AchievementCategory = "3" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_together_flaming" AudioActionBits = "256" AudioCollisionProfile = "1" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "120" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "1.4" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "50" PropAudioType = "1024" Restitution = "0.01" RestrictedByRegion = "false" WeaponType = "2" Weight = "5" cOverridePrimaryPropInfoItem fsword { PrimaryPropAssetName = "FlamingSword" }
cSecondaryPropInfoItem fshield { DR2 = "true" SecondaryPropAssetName = "FlamingShield" Support = "true" }
cComboCardItem FlamingSwordShield_card { AchievementCategory = "12" Attack1 = "2700" AttackIndexToDisableIfNoColouredComboCard = "4" Card_Label = "2834" CardIndexNumber = "28" ComboStationRotation_1 = "-0.5,-0.5,-0.5,0.5" ComboStationRotation_2 = "0,0,0,1" DR2 = "true" IconAsset = "comboc_infernalarms" PP_Multiplier = "3" Ticker_Description = "2534" Weapon_1 = "WoodSwordAndShield" Weapon_2 = "MotorOil" Weapon_Description = "2637" }
}
cPlayerWeaponItem FlamingShield { AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AssetFilename = "data/models/weapons/shield_flaming" AttachPropToBoneType = "1" AudioActionBits = "256" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50743" DR2 = "true" Durability = "400" Fire = "true" Friction = "25" HandlingStyle = "0" InteractDistance = "0" InventoryInteractionType = "0" Is_Blocking = "true" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "0" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "284" PyroEffect1 = "187" PyroEffect2 = "326" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" WeaponType = "2" Weight = "5" cPropHitZombieInfoItem fsh_hzombie1 { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fshield_pp { PrestigePointsAwarded0 = "1500" RewardCondition0 = "8" }
}
cPlayerWeaponItem FlamingSword { ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton2 = "PLAYERBUTTON_QUICKRELEASE" ActionButton3 = "PLAYERBUTTON_QUICKRELEASE" ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionButton6 = "PLAYERBUTTON_QUICKRELEASE" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK" ActionTargetCrawlerOnly6 = "false" AlternateWeaponViewCam = "4" AnimationAttackChooserValue0 = "302" AnimationAttackChooserValue1 = "301" AnimationAttackChooserValue2 = "308" AnimationAttackChooserValue3 = "309" AnimationAttackChooserValue4 = "312" AnimationChooserValueForHand = "8" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "43" AnimationChooserValueForWalkRun = "0" AnimBankName = "SwordShield" AssetFilename = "data/models/weapons/sword_flaming" AttackAudioAssetName0 = "FlamingSwordShieldHitBody" AttackAudioAssetName1 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName2 = "FlamingSwordShieldHitBody" AttackAudioAssetName3 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName4 = "FlamingSwordShieldHitBodyBig" AttackAudioAssetName6 = "FlamingSwordShieldHitBody" AttackDamage0 = "20" AttackDamage1 = "20" AttackDamage2 = "20" AttackDamage3 = "20" AttackDamage4 = "30" AttackDamage6 = "20" AudioActionBits = "258" AudioFilename = "fx_flamingswordshield" AudioItemName = "FlamingSwordShield" AudioUnloadDeferralTime = "1" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.075" ComboBlendDuration1 = "0.075" ComboBlendDuration2 = "0.05" ComboBlendDuration3 = "0.125" ComboBlendDuration4 = "0.125" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse2 = "2" ComboBlendXZToUse3 = "2" ComboBlendXZToUse4 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse2 = "2" ComboBlendYToUse3 = "2" ComboBlendYToUse4 = "2" DisplayName = "50743" DR2 = "true" Durability = "400" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY" FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" FatalHitReaction6 = "HITREACTION_FATAL_GROUP2" Fire = "true" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" HitReaction1 = "HITREACTION_WEAPON_HEAVY" HitReaction2 = "HITREACTION_WEAPON_HEAVY" HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN" HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL" IconFilename = "w_flamingswordandsheild" Impulse0 = "0.55" Impulse1 = "1.25" Impulse2 = "1.25" Impulse3 = "2" Impulse4 = "2.25" Impulse6 = "1" InteractDistance = "0" InventoryInteractionType = "0" Is_Sharp = "true" Is_Cliche = "true" Is_Humour = "true" IsWeapon = "true" MaxProjectileDamage = "25" PlayerInteractVisionAngle = "0" ProjectileFatalHitReaction = "34" ProjectileHitImpulse = "1" ProjectileHitReaction = "3" PropAudioType = "1024" PropEffectsOnCondition0 = "31" PropEffectsOnCondition1 = "30" PropEffectsOnCondition2 = "2" PyroEffect0 = "268" PyroEffect1 = "178" PyroEffect2 = "326" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter2 = "2" RequiredComboSeqCounter3 = "3" RequiredComboSeqCounter4 = "-1" RequiredComboSeqCounter6 = "9" ResetComboSeqCounter3 = "true" ResetComboSeqCounter4 = "true" Restitution = "0.01" RestrictedByRegion = "false" Support = "true" VibrationPattern0 = "5" VibrationPattern1 = "5" VibrationPattern2 = "5" VibrationPattern3 = "5" VibrationPattern4 = "5" WeaponType = "2" WeaponCanSliceLimbs = "true" Weight = "5" cPropHitZombieInfoItem fsw_hzombie { DR2 = "true" PropHitZombieEffect = "0" Support = "true" }
cPrestigePointInfoItem Fsword_pp { PrestigePointsAwarded0 = "2250" PrestigePointsAwarded1 = "2250" RewardCondition0 = "8" RewardCondition1 = "2" }
cLimbDestroyInfoItem FlamingSwordAndShield_slice { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "2050" mFlags1 = "2051" mFlags2 = "2051" ProbabilityOfExploding0 = ".7" ProbabilityOfExploding1 = ".65" ProbabilityOfExploding2 = ".65" ProbabilityOfExploding3 = ".65" ProbabilityOfExploding4 = ".65" }
here is the image of the" incomplete " slice Hey don't know if you're around or not anymore.. but I've noticed that the previous code is just for exploding limbs and heads and whatnot.... I THINK this may help you.... you seem to have every thing right so far, but try adding this into your flamingsword (just the sword): EffectOnImpact0 = "280" EffectOnImpact1 = "280" EffectOnImpact2 = "280" EffectOnImpact3 = "280" EffectOnImpact4 = "280" EffectOnImpact6 = "280" EffectOnVictim0 = "280" EffectOnVictim1 = "280" EffectOnVictim2 = "280" EffectOnVictim3 = "280" EffectOnVictim4 = "280" EffectOnVictim6 = "280"
That should slice up some zombies... if it doesn't, then I think I'm fresh out of ideas. best of luck!
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